Jordan West

Production

My commercial work

— PROJECT NAME

Zicam "Cold Monster"


— ROLE

Modeling, Sculpting,

and texturing



I modeled and sculpted the "Cold Monster" for Eight VFX. The software used was maya and zbrush. Much of the ad was done practically however the director decided for a couple shots to use CGI, to get the facial animation to look more natural.

— PROJECT NAME

Kidult Frosted

Mini Wheats Ad


— ROLE

Modeling, Sculpting,

and Texturing



Modeling and sculpting of the food assets was done for Shuttlecraft TV. The software used was a combination of maya and zbrush.

— PROJECT NAME

Blackforest Gummy's


— ROLE

Modeling, Sculpting,

and Texturing



For this project I sculpted and textured the various Gummy bear characters for this Blackforest Gummy bear ad. The software I used was zbrush and maya. The client was Shuttlecraft TV.

— PROJECT NAME

Seagrams Ad


— ROLE

Modeling, Sculpting,

and Texturing



I modeled, sculpted, and textured the various fruit assets for this Seagrams ad while working for Charlx. The software used was Maya and Zbrush.

— PROJECT NAME

Mrs. Dash Ad


— ROLE

Designed, sculpted,

modeled, and textured



While at Taylor James, I had the opportunity to design, sculpt, and texture the various novelty salt shaker characters for this Mrs. Dash ad. Software used was Zbrush and Maya.

— PROJECT NAME

Taco Bell Combo Ad


— ROLE

Modeling and Sculpting



While at Mirada I modeled various food assets for this Taco Bell Combo Ad. Software used was Maya and Zbrush.

— PROJECT NAME

Goodness Knows Ad


— ROLE

Modeling, Sculpting,

and Texturing



For this Goodness Knows Ad, I was tasked with modeling, sculpting, and texturing various food assets while at Taylor James. Software used was Maya and Zbrush.

— PROJECT NAME

Washington Lottery Ad


— ROLE

Texturing


For this Washington Lottery Ad, I was tasked with texturing and adding additional details to the various models while working for Alma Mater TV. Software used was maya and zbrush.